Interactive Fudge RPG

Random Bestiary Generators Help File

Welcome to the Random Bestiary Generators

Let's face it, the main reason GM's put beasts in their games is so that the players have something to fight. With these Random Beastiary Generators you should have no trouble coming up with creatures to challenge your players. These generators are the perfect companion to the Fudge: RPG Interactive Version which is for sale at RPGNow.com.

This help file includes:

If your system uses a different set of statistics or an alternate combat system, the Random Beasts that you will create can easily be integrated into that system by applying whatever rules you use to the generated statistics. GM's who use a storytelling method instead of an objective method will be able to easily integrate the creature's named attacks, skills, and special abilities while ignoring the objective numerical data.

Fudge Combat Basics

There are as many ways to handle combat in Fudge as there are Fudge GM's. One easy way to determine the outcome of a battle is to perform a series of 'Opposed Actions' in which each player rolls four Fudge Dice; the high roller is the 'Winner' of that round. The Relative Degree is the difference between the two numbers. A common way to calculate the amount of damage is to add the Winner's Offensive Factors and subtract the Loser's Defensive Factors from the Relative Degree.

For example, Sven the Brave (Offensive Factors +3, Defensive Factors +5) attacks Flame the Red Dragon (Offensive Factors +10, Defensive Factors +2).
Each player rolls 4DF. Sven rolls +4; Flame rolls -1. Sven is the Winner of that round with a Relative Degree of 5. The number of wound levels that Flame loses is determined by adding Sven's Offensive Factors and subtracting Flame's Defensive Factors from the Relative Degree (5+4-2 = 7).
Combat continues as a series of such Opposed Actions until someone wins or flees.

Many examples of alternate combat rules are presented in the Fudge: RPG Interactive Version which is for sale at RPGNow.com.

Wound Levels

Damage Factors

Base Forms

Select one or more. Only the ones that are selected will be used in the generation process. If you select 'Random' the computer will choose a random type of form whenever you click 'Generate Random Seed' no matter which other forms are selected.

Form Modifiers

Select one or more. Only the ones that are selected will be used in the generation process. If you select 'Random' the computer will choose a random type of form whenever you click 'Generate Random Seed' no matter which other forms are selected.

Types of Undead

Manufactured Types

Types Capable of Learning Skills

Beast Driven Role-Playing Ideas

Other Physical Descriptors for Random Beasts

The following lists are taken from the Creature Creator, a free online tool available at Dimensions Game Software's website. Much more than physical descriptions go into creating believable beasts: general behavior, social structure, diet, day-night cycle, reproduction, etc. However, when your players have a clear idea of what the thing they are fighting looks like, then they are more likely to be drawn into the game. The rest of the details can be figured out as the PC's encounter the same type of beast multiple times over several sessions.

Type of Skin

'Head' Attacks

'Arm' Attacks

'Leg' Attacks

Number of Heads

Number of Arms

Number of Legs

Dimensions Game Software
www.dimensionsgamesoftware.com
(c)2003 Jeffrey A. Mills, DVM
doctorjeff98@msn.com