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Anadari Mystics (Core Class)

Started by Bynw, 22 May 2019, 11:08:59

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Bynw

Anadari Mystic
Sacred Keepers of Ancient Lore and Wisdom
(formerly known as the Celestial Knights in previous editons)

Mysterious and ancient, the Anadari harken back to Teara Adan's history while being some of the most powerful warriors of the Old Era.  Through years of training, the Anadari combine physical and mental disciplines into an awe-inspiring whole.  They can extract knowledge from a subject's mind as easily as some would draw a dagger against his throat.  Most of what is know about them can be found only in whispered rumors, leaving much more shrouded in mystery.  In an army or individually, the Anadari are welcome allies or formidable adversaries.

Hit Dice: d8

Class Skills:  All skills are class skills for the Anadari Mystic.

Skill Points @ 1st Level:
6 + Int Modifier x4
Skill Points @ each additional level:
6 + Int Modifier












































LEVEL BASE
ATTACK
FORT REF WILL SPECIAL DEFENSE
1st +0 +2 +1 +2 Bonus Feat
 Skill Memory +2
+3
2nd +1 +3 +2 +3 Bonus Feat +4
3rd +2 +3 +2 +3 Collective Memory
 Battle Mind
+4
4th +3 +4 +2 +4 Bonus Feat +4
5th +3 +4 +3 +4 Skill Emphasis +5
6th +4 +5 +3 +5 Increased Star Sword Damage +1d8 +5
7th +5 +5 +4 +5 Anadari Knight +6
8th +6 +6 +4 +6 Bonus Feat +6
9th +6 +6 +4 +6 Skill Memory +4 +6
10th +7 +7 +5 +7 Bonus Feat +7
11th +8 +7 +5 +7 Bonus Feat +7
12th +9 +8 +6 +8 Increased Star Sword Damage +1d8 +8
13th +9 +8 +6 +8 Bonus Feat +8
14th +10 +9 +6 +9 Feat Memory +8
15th +11 +9 +7 +9 Skill Emphasis +9
16th +12 +10 +7 +10 Bonus Feat +9
17th +12 +10 +8 +10 Skill Memory +6 +10
18th +13 +11 +8 +11 Increased Star Sword Damage +1d8 +10
19th +14 +11 +8 +11 Bonus Feat +10
20th +15 +12 +9 +12 Spell Memory +11

CLASS FEATURES

Starting Feats:  All Anadari begin with the following feats:  Psionic Ability, Exotic Weapon Proficiency - Star Sword.

Weapon and Armor Proficiency:  The Anadari is skilled in all simple and martial weapons and in light and medium armors, but no shields.

The Anadari are not limited in the amount of Valor obtainable.  Furthermore they are able to channel a greater bonus die pool when using Valor.  Although this comes at a price.  They must choose to call upon Light or Darkness when spending Valor.  Calling upon Darkness, grants at lower levels a larger bonus die pool, but always draws Taint.

An Anadari who is  "dark" always calls upon Darkness when spending Valor.

















LEVEL LIGHT DARKNESS
1st-3rd +1d6 +2d6
4th-6th +2d6 +3d6
7th-9th +3d6 +4d6
10th-12th +4d6 +4d6
13th-15th +5d6 +4d6
16th-18th +6d6 +5d6
19th-20th +7d6 +5d6

Bonus Feat:  May be selected from any feat category that the character meets the prerequisites for, the Anadari do favor Psionic Feats.

Skill Memory:  An Anadari can reach into the Akasa and gain insight on a particular skill.  Even one that the character does not know and/or cannot be used untrained.  The Anadari can make a skill check in the next round with the indicated bonus.  An Anadari can use this ability 1/day per every 2 levels of Anadari class.

Collective Memory:  An Anadari can reach into and tap the memory of the Akasa - a vast storehouse of knowledge - and make a special check using his level and Int Modifier to see if he is aware of relevant information on a given person, place, thing or idea.  This takes 10 minutes and is usable once per day per class level.

Battle Mind:  The Anadari can use add his Wisdom bonus as a dodge bonus to his AC.

Skill Emphasis:  The Anadari may pick any skill he knows and gain a permanent +3 inherent bonus to skill checks.

Increased Star Sword Damage:  The Anadari's Star Sword damage increase by the given amount (all bonus damage stacks.)

Anadari Knight:  Reaching 7th level, the apprentice mystic becomes of full Anadari Knight.  And gains a bonus feat from the following list:
Akasic Master, Akasic Mind, Anadari Defense, Anadari Speed, Anadari Mind, Blade Lock, Energy Shield, Mental Fortitude, Psychic Speed, Star Sword Defense, Weapon Focus (Star Sword)

Feat Memory:  An Anadari can reach into the Akasa and use an ability normally gained as a general feat.  The Anadari must meet the prerequisites for the feat.  After a full round of concentration, the Anadari can use the new found ability for 1 round per class level.  This ability can only be used 1 time per day.

Spell Memory:  Using the Akasa, the Anadari is able to cast any spell from 0 to 5th level, once per day.  The Anadari uses his class level as the caster level and Intelligence as the key ability.  His Intelligence score must be 10+ the spell's level in order to cast it.  No material components are required.

The path of the Anadari Mystic is a sacred calling, akin to that of a cleric or paladin.  And one that is difficult to tread.  It takes those with the deepest commitment and the most serious mind.  And thus if an Anadari ever multi-classes or otherwise takes a level in any other class, they can never again gain a level in the Anadari Mystic.

Anadari are capable of "turning" other Anadari using the standard turning rules.  But only Light Anadari can turn those that follow the path of darkness and are tainted.  And those that are followers of the dark tradition and tainted can turn those on the Light paths.
Bynw da GM
The World of Teara Adan
Founding Four Member