Fudge Points
• 1 Fudge Point can lower a single wound or injury by one level
• 1 Fudge Point can shift any die result up or down by 5 points
• 1 Fudge Point can added a bonus Wild Die to the rolled. This die explodes on a 6 allowing re-rolls while adding the results to the total anytime it comes up as a 6. This must be spent before rolling any dice.
• 2 Fudge Points can give an automatic 24 roll result without rolling on any Test
• 1 or more Fudge Points can be spent to gain a favorable coincidence for the player
• Other uses are possible that the GM can allow. The GM is also free to limit the number of Fudge Points being spent for any bonuses to Tests.