To be able to use a Transfer Portal there are several requirements. One must first be psionic as there is a strain cost. Second one needs to know of at least 2 portals (the portal of origin and the portal of destination.) And lastly, one must have ranks in Knowledge (Psionics) as this is where the training of using a Transfer Portal originates.
Use of this skill is normally a move action.
You cannot take 10 or 20 using this aspect of the skill.
The DC of the skill check and strain cost is based on two factors: The number of people transferring via the portal and the distance between the 2 portals.
Initial strain is 2 points to make contact with the portal of origin, then 2 more points plus the additional strain below to make contact with the destination portal based on distance between the two portals.
Distance* | Strain | DC |
Local | +1 | 5 |
Provincial | +2 | 10 |
Regional | +4 | 15 |
National | +8 | 20 |
Continental | +16 | 25 |
The DC is increased by 5 for each additional creature being transported. And there is also an additional 2 points of strain for contact for each additional person as well.
On a failed skill check, the user (and any "passengers") are teleported to the desired transfer portal. However they arrive extremely nauseated. And are disoriented and unable to take any actions for a number of rounds equal to the amount the check was missed. Additionally the strain cost is increased by the number of points the check was missed.
* Most portal jumps are either in the provincial or regional range.