Languages of Teara Adan
Language is not a free skill based on class and race. Each character can SPEAK his native language or languages (no more than 2 usually) at no cost in Skill Points.
Each additional language learned DOES cost 1 or more Skill Points in order to speak it. Speak language is ranked from 1 to 6 Ranks.
Having 1 rank in a language means your character can speak a few words.
Two ranks mean he can compose basic sentences.
Three skill ranks allows a hero to say all but the most complex sentences.
At four ranks, the character can speak simple sentences with an accent good enough to fool native speakers in short conversations.
At 5 ranks, the character is fluent in the language and can accurately maintain a native accent in fluid conversation.
Six ranks in a language allows the speaker to accurately mimic particular dialects.
Language is an Int based skill, Trained only.
Additionally being Literate in any language costs 1 or more Skill Points to learn and also does not have ranks.
Spoken Language | C or CC | Writen Alphabet Type | Origin and Notes |
Arkhonn | CC | Glyph | Tribal language of the Arkhonn Isle |
Arrinic | C | Rune and Roman varient | Arrin |
Brazic | C | Roman | Northern Solanda |
Cana | C | Roman | Adan, Halifax, Mariabronn, Paradise and Channist. Widely spoken, the "common" tongue of the Northlands |
Larethian | C | Tolkein style runes | Common tongue of Elven lands, many dialect exist divirging in style to nearly create new languages |
Latin | C | Roman | All Christian locations, mostly known by priests. The language of the Chruch |
Moradinian | C | Runic | Common tongue of the Dwarven Clans |
Sckoraali | C | Glyph | Solanda, racial tongue of the reptilian Sklavtons |
Solise | C | Roman | The "common" of the Southlands |
Tevic | C | Tolkien style runes | Elven language varient of the Crystal Islands |
Valmari | C | Roman | Floran and Utha |