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The Mentalist (Core Class)

Started by Bynw, 22 May 2019, 10:58:19

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Bynw

Mentalist - a psionic core class

Hit Dice: 1d6











































LevelBase Attack BonusFortRefWill
1st+0+0+0+2
2nd+1+0+0+3
3rd+2+1+1+3
4th+3+1+1+4
5th+3+1+1+4
6th+4+2+2+5
7th+5+2+2+5
8th+6/+1+2+2+6
9th+6/+1+3+3+6
10th+7/+2+3+3+7
11th+8/+3+3+3+7
12th+9/+4+4+4+8
13th+9/+4+4+4+8
14th+10/+5+4+4+9
15th+11/+6/+1+5+5+9
16th+12/+7/+2+5+5+10
17th+12/+7/+2+5+5+10
18th+13/+8/+3+6+6+11
19th+14/+9/+4+6+6+11
20th+15/+10/+5+6+6+12

Skill Points:
1st Level:  (6 + Int Modifier) x4
2nd+ Level: (6 + Int Modifier)

Proficient in all Simple Weapons.  No armor or shields.
Psionic Talent for free at 1st character level.

Bonus Psionic Feats at 1st, 2nd, 4th, 7th, 10th, 13th, 17th, and 20th levels.

Class Skills:  Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (Int), Listen (Wis), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis) and all psionic skills.
Bynw da GM
The World of Teara Adan
Founding Four Member